Concept & Flow :
Main Objective 1 : Learn your surroundings
- Arriving in the firefly camp. Feels rudimentary yet organised, like your first camp in a survival game.
- Sending the player on a 1st mission to go high up to have a top down view.
- Sees 3 green light spots while doing so.
- Sending the player on a mission to rescue 3 scout groups.
Main Objective 2 : Open Navigation/Exploration – Save the scouts
- Each scout group is stuck in a different area that requires the player to find their way in and break out. Sometimes requiring to get out alone if not prepared correctly.
Hamster cage, ant colony, computer tower.
Main Objective 3 : Understand your environment – Find the secret
- While completing the three 1st objectives, player will find key items and clues (key, codes, bridge part) that feel uncomplete alone.
- Piecing together the clues, player will find their way to the last puzzle, requiring them to have enough "Tinykin"
Narrative :
- Secret room inside the room : Multiple hint at it : weird room size, light leaks, narrative props to show that "someone tried to conceal something, prevent you from going there"
-Hostile environment: Dark lighting, multiple dangerous area (water)