Coast City Intrusion Prototype 

Stealth-based prototype 

— PROJECT NAME

Coast City Intrusion


— ENGINE

Unreal Engine 4.24

One-level project of a 3D Stealth action-adventure game.


Inspired by A Plague Tale:Innocence, I wanted to challenge with a type of gameplay I'm not extremely familiar, to experience and learn the thought process behind this kind of game from a different perspective.

Global map schema

— ROLE

Level Designer

Level Scripter & Developer (UE4 Blueprint)


Level Design 


The idea behind this level is to immerse the player in the place's ambience; a wealthy town under the riot of slum-dwellers; and offer three different kind of way of playing it as it is a one shot :


  • - A straight forward way, more beginner friendly, focused on the character's current goal and the main story.
  • - A middle ground between ease and difficulty, for explorers and collectors. It is focused on the town itself (lore, daily life..).
  • - A more difficult and action oriented path as the challenge version, focused on the town's crisis. 


The idea of a 3-way map entitled me as both a way to give the player some freedom, and a way to use a same place in different ways, as they could be separated into three different levels.



Script & Development 


Currently worked on the AI tree paired with the Stealth and crouch system, allowing NPCs to patrol or roam around and to spot the player if they're not hiding with some margin of error.


The main goal was to provide myself tools to experiment with and test my layouts rather than focusing on the gameplay.  


1st Part : Slums & Town entrance

“Slums and town entrance” Blocking – Overview of the map

"Slums and town entrance" Blocking – Annotated