Timelapse – Design & construction
— PROJECT NAME
Transformice Adventures
— PLATFORM
PC, Mac OSX, Linux
(Steam & Web browser)
TFMA is an Action-RPG with a 2D cartoon aesthetic, centered around mice real-time battles and rogue-lite elements. The game is set in a cartoony and huge world, at least when you're a mouse!
You play as a mouse and have to venture on an adventure made of several levels. You collect Elisah's Gifts, gameplay modificator that may or may not help you reach the harder levels.
Steam trailer
— ROLE
Level Designer,
Narrative Designer
— DATE
Aug. 2018 – June 2019
Level Design
I directed the whole level pipeline of the project, from the design to the creation and test. I wanted to focus on immersion and the use of the perspective to make the world more lively, adding what the original Transformice lacked.
The game's core gameplay being fights, the most important part were the arenas. Taking into account the restrictive gameplay and state of the prototype, I wanted to offer different ambience and feelings through the arenas' shapes, sizes and assets. The goal was to tone down the repetitive aspect of the game.
My tasks included :
- Establishing rules and guidelines for levels, dungeon layouts and arena size regarding to gameplay restrictions.
- Level building : construction based on the blocking, lighting.
- Documentation.
The game was still at a prototype state. A total of 3 complete functioning dungeons and a village were made, as well as several small showcase levels, prototype layouts and video footage scenes.
OTHER ROLES :
Narrative Design
I directed all the narrative part of the project, designing and writing most of the game's text and story. I worked closely with artists to put visuals on the different elements of the world I designed.
Kickstarter Campaign
World of Transformice
Designed by myself and drawn by Julie Kabbache