Musiland

Musical Platformer using Unity

Complete playthrough

— PROJECT NAME

Musiland


— DATE

January – March 2017

The project


A 4-people project that we worked on during 3 months as our year-end project. Musiland is a platformer centered around music and sound, inspired by CATTCH and Super Princess Peach. In this team, I worked mainly as a Developer and a Graphic Designer.


You play as Walkman, a small puppet that can change the music around him, changing the design and behaviour of the landscape and the enemies.


Each of his 3 musical theme has its own effects and the player has to switch between them to progress, to enable specific platforms or to perform specific jumps and actions.

— ROLE

Developer Unity (C#),

Graphic Designer,

Level Designer

As we were a small team, I handled several different tasks. Due to my previous experiences in game dev. projects, I organized the project and assigned tasks, especially with the other developers, and centralized everyone's work.



Developer Unity


- Game feature and mechanics : tiling system, animation tree, character abilities (wall-jumping, sliding…), music switching and according effects. 

- Event scripting.

- Platformer mechanics adjustements.

- Sound & music setting tool development for Sound designers.



Graphic designer


 - Background and assets realization (Photoshop & Illustrator).

 - Character animation.



Level Designer


 - Working on the different mechanics introduction to the player through the level design.

 - Working on the overall pace of the level.


One Page feature about the "music switch" mechanic