Unigma

 Student project using Unreal Engine 4

— PROJECT NAME

Unigma


— ROLE

Developer (UE4)


— DATE

January 2015 – March 2016

The project


Unigma is a 5-student project made during my Higher National Diploma in Medias and Internet. The goal was to build a multimedia product and everything around it to promote it, endossing the role of a small company.


The project was centered around a video game but had 3 other important components: a website, a smartphone app and a communication campaign.


The game itself aims to be an adventure game taking place in a 3D reproduction of the University of Meaux. You play as Lucius, a student trapped in the university by a mysterious organization tasking him to solve several enigmas and puzzles. 



Developer (UE4)


I worked mainly on the game as a developer and scripter, using Unreal Engine 4's Blueprint Coding system :


 - Game system and mechanics : Level loading, inventory and save system, UI implementation.

 - Quest design and scripting.

 - Assets integration.

Playthrough complet